engine_control/source/application/collision_ctrl.c

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2016-08-30 11:37:40 +00:00
/*
* collision_ctrl.c
*
* Created on: Aug 30, 2016
* Author: tkl
*/
#include <stddef.h>
#include <stdlib.h>
#include <string.h>
#include <stdbool.h>
#include <stdint.h>
#include <stdio.h>
#include "board_devices.h"
#include "queue.h"
#include "list.h"
#include "stack.h"
#include "kernel.h"
#include "driver.h"
#include "shell.h"
#include "drive_ctrl.h"
#include "engine_ctrl.h"
#pragma pack(push)
#pragma pack(1)
struct collision_ctrl_object {
int distance_mm;
};
#pragma pack(pop)
struct collision_ctrl_object collision_ctrl_object;
struct thread_context collision_ctrl_ctx;
stack_t collision_ctrl_stack[256];
static void collision_ctrl_loop(void *arg)
{
drv_open(&pwm5_c2); /* trigger pwm */
drv_open(&pwm2_c4); /* read pwm */
while(1) {
int pulse_ns = drv_ioctl(&pwm2_c4, IOCTL_PWM_GET_PULSE_WIDTH_NS, NULL);
collision_ctrl_object.distance_mm = 343 * pulse_ns / 1000 / 2;
if(collision_ctrl_object.distance_mm < 300) {
char print_buffer[50];
if(engine_ctrl_get_current_speed_value() != 0) {
drive_ctrl_halt();
sprintf(print_buffer, "collision detected (%dmm)...\r\n", collision_ctrl_object.distance_mm);
shell_write(print_buffer, strlen(print_buffer));
sprintf(print_buffer, "going back...\r\n");
shell_write(print_buffer, strlen(print_buffer));
drive_ctrl_backward();
sleep_ms(3000); /* todo: randomize */
drive_ctrl_halt();
sprintf(print_buffer, "start turning...\r\n");
shell_write(print_buffer, strlen(print_buffer));
drive_ctrl_turn_left();
sleep_ms(3000);
drive_ctrl_halt();
sprintf(print_buffer, "restart forward...\r\n");
shell_write(print_buffer, strlen(print_buffer));
drive_ctrl_forward();
}
else {
sprintf(print_buffer, "collision detected while not driving 8(\r\n");
shell_write(print_buffer, strlen(print_buffer));
}
}
sleep_ms(1);
}
}
int collision_ctrl_init(void)
{
thread_create(
&collision_ctrl_ctx,
collision_ctrl_stack,
sizeof(collision_ctrl_stack) / sizeof(stack_t),
collision_ctrl_loop,
NULL,
THREAD_PRIO_LOW);
return 0;
}
int collision_ctrl_get_distance_mm(void)
{
return collision_ctrl_object.distance_mm;
}