/* * system_state.c * * Created on: Sep 19, 2016 * Author: tkl */ #include #include #include #include "collision_ctrl.h" #include "drive_ctrl.h" #include "driver.h" #include "stack.h" #include "queue.h" #include "list.h" #include "shell.h" #include "kernel.h" #include "board_devices.h" #include "system_state.h" #pragma pack(push) #pragma pack(1) struct collision_timer { bool running; unsigned long tick; }; #pragma pack(pop) struct system_state_object { enum system_state system_state; enum system_state last_state; enum system_state saved_state; enum system_state force_state; struct collision_timer collision_timer; }; static struct system_state_object system_state_object = { .system_state = SYS_INIT, .last_state = SYS_MAX, .saved_state = SYS_MAX, .force_state = SYS_MAX, .collision_timer.running = false, .collision_timer.tick = 0, }; int system_state_init(void) { return 0; } static bool is_transition(void) { return (system_state_object.system_state != system_state_object.last_state) ? true : false; } static enum system_state handle_state_init(void) { enum system_state next_state = SYS_INIT; if(is_transition()) { system_state_object.last_state = system_state_object.system_state; char print_buffer[] = "#SYS_ST: INIT\r\n"; shell_write(print_buffer, strlen(print_buffer)); drive_ctrl_halt(); } // TODO: check various sensor states e.g. battery, position state etc... next_state = SYS_IDLE; return next_state; } static enum system_state handle_state_idle(void) { enum system_state next_state = SYS_IDLE; if(is_transition()) { system_state_object.last_state = system_state_object.system_state; char print_buffer[] = "#SYS_ST: IDLE\r\n"; shell_write(print_buffer, strlen(print_buffer)); drive_ctrl_halt(); } if(system_state_object.force_state == SYS_DRIVING) { next_state = SYS_DRIVING; system_state_object.force_state = SYS_MAX; } return next_state; } static enum system_state handle_state_driving(void) { enum system_state next_state = SYS_DRIVING; if(is_transition()) { system_state_object.last_state = system_state_object.system_state; char print_buffer[] = "#SYS_ST: DRIVING\r\n"; shell_write(print_buffer, strlen(print_buffer)); drive_ctrl_forward(); } if(collision_ctrl_is_collision()) { next_state = SYS_COLLISION_DETECTED; system_state_object.saved_state = system_state_object.system_state; } if(system_state_object.force_state == SYS_IDLE) { next_state = SYS_IDLE; system_state_object.force_state = SYS_MAX; } return next_state; } static enum system_state handle_state_collision_detected(void) { enum system_state next_state = SYS_COLLISION_DETECTED; if(is_transition()) { system_state_object.last_state = system_state_object.system_state; drive_ctrl_halt(); char print_buffer[] = "#SYS_ST: COLLISION_DETECTED\r\n"; shell_write(print_buffer, strlen(print_buffer)); } next_state = SYS_COLLISION_DRIVE_BACK; if(system_state_object.force_state == SYS_IDLE) { next_state = SYS_IDLE; system_state_object.force_state = SYS_MAX; } return next_state; } static enum system_state handle_state_collision_drive_back(void) { enum system_state next_state = SYS_COLLISION_DRIVE_BACK; if(is_transition()) { system_state_object.last_state = system_state_object.system_state; char print_buffer[] = "#SYS_ST: COLLISION_DRIVE_BACK\r\n"; shell_write(print_buffer, strlen(print_buffer)); system_state_object.collision_timer.tick = sys_tick_get_ms() + 500; system_state_object.collision_timer.running = true; } if(system_state_object.collision_timer.running && (system_state_object.collision_timer.tick < sys_tick_get_ms())) { drive_ctrl_halt(); next_state = SYS_COLLISION_TURN; system_state_object.collision_timer.running = false; } if(system_state_object.force_state == SYS_IDLE) { next_state = SYS_IDLE; system_state_object.force_state = SYS_MAX; system_state_object.collision_timer.running = false; } return next_state; } static enum system_state handle_state_collision_turn(void) { enum system_state next_state = SYS_COLLISION_TURN; if(is_transition()) { system_state_object.last_state = system_state_object.system_state; char print_buffer[] = "#SYS_ST: COLLISION_TURN\r\n"; shell_write(print_buffer, strlen(print_buffer)); drv_open(&rng); // random number between 500 and 4000 unsigned int sleep = (unsigned int)drv_read(&rng, NULL, 0) % 3500 + 500; drv_close(&rng); system_state_object.collision_timer.tick = sys_tick_get_ms() + sleep; system_state_object.collision_timer.running = true; // randomize turn direction if(sleep % 2) drive_ctrl_turn_left(); else drive_ctrl_turn_right(); } if(system_state_object.collision_timer.running && (system_state_object.collision_timer.tick < sys_tick_get_ms())) { drive_ctrl_halt(); next_state = system_state_object.saved_state; system_state_object.collision_timer.running = false; } if(system_state_object.force_state == SYS_IDLE) { next_state = SYS_IDLE; system_state_object.force_state = SYS_MAX; system_state_object.collision_timer.running = false; } return next_state; } int system_state_poll(void) { enum system_state next_state = SYS_MAX; switch(system_state_object.system_state) { case SYS_INIT: next_state = handle_state_init(); break; case SYS_IDLE: next_state = handle_state_idle(); break; case SYS_DRIVING: next_state = handle_state_driving(); break; case SYS_COLLISION_DETECTED: next_state = handle_state_collision_detected(); break; case SYS_COLLISION_DRIVE_BACK: next_state = handle_state_collision_drive_back(); break; case SYS_COLLISION_TURN: next_state = handle_state_collision_turn(); break; case SYS_MAX: break; } if(next_state < SYS_MAX) { system_state_object.system_state = next_state; return 0; } return -1; } int system_state_force(enum system_state state) { system_state_object.force_state = state; return 0; }