engine_control/source/application/system_state.c

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/*
* system_state.c
*
* Created on: Sep 19, 2016
* Author: tkl
*/
#include <string.h>
#include <stdbool.h>
#include <stdint.h>
#include "collision_ctrl.h"
#include "drive_ctrl.h"
#include "driver.h"
#include "stack.h"
#include "queue.h"
#include "list.h"
#include "shell.h"
#include "kernel.h"
#include "board_devices.h"
#include "system_state.h"
#pragma pack(push)
#pragma pack(1)
struct collision_timer {
bool running;
unsigned long tick;
};
#pragma pack(pop)
struct system_state_object {
enum system_state system_state;
enum system_state last_state;
enum system_state saved_state;
enum system_state force_state;
struct collision_timer collision_timer;
};
static struct system_state_object system_state_object = {
.system_state = SYS_INIT,
.last_state = SYS_MAX,
.saved_state = SYS_MAX,
.force_state = SYS_MAX,
.collision_timer.running = false,
.collision_timer.tick = 0,
};
int system_state_init(void)
{
return 0;
}
static bool is_transition(void)
{
return (system_state_object.system_state != system_state_object.last_state) ? true : false;
}
static enum system_state handle_state_init(void)
{
enum system_state next_state = SYS_INIT;
if(is_transition()) {
system_state_object.last_state = system_state_object.system_state;
char print_buffer[] = "#SYS_ST: INIT\r\n";
shell_write(print_buffer, strlen(print_buffer));
drive_ctrl_halt();
}
// TODO: check various sensor states e.g. battery, position state etc...
next_state = SYS_IDLE;
return next_state;
}
static enum system_state handle_state_idle(void)
{
enum system_state next_state = SYS_IDLE;
if(is_transition()) {
system_state_object.last_state = system_state_object.system_state;
char print_buffer[] = "#SYS_ST: IDLE\r\n";
shell_write(print_buffer, strlen(print_buffer));
drive_ctrl_halt();
}
if(system_state_object.force_state == SYS_DRIVING) {
next_state = SYS_DRIVING;
system_state_object.force_state = SYS_MAX;
}
return next_state;
}
static enum system_state handle_state_driving(void)
{
enum system_state next_state = SYS_DRIVING;
if(is_transition()) {
system_state_object.last_state = system_state_object.system_state;
char print_buffer[] = "#SYS_ST: DRIVING\r\n";
shell_write(print_buffer, strlen(print_buffer));
drive_ctrl_forward();
}
if(collision_ctrl_is_collision()) {
next_state = SYS_COLLISION_DETECTED;
system_state_object.saved_state = system_state_object.system_state;
}
if(system_state_object.force_state == SYS_IDLE) {
next_state = SYS_IDLE;
system_state_object.force_state = SYS_MAX;
}
return next_state;
}
static enum system_state handle_state_collision_detected(void)
{
enum system_state next_state = SYS_COLLISION_DETECTED;
if(is_transition()) {
system_state_object.last_state = system_state_object.system_state;
drive_ctrl_halt();
char print_buffer[] = "#SYS_ST: COLLISION_DETECTED\r\n";
shell_write(print_buffer, strlen(print_buffer));
}
next_state = SYS_COLLISION_DRIVE_BACK;
if(system_state_object.force_state == SYS_IDLE) {
next_state = SYS_IDLE;
system_state_object.force_state = SYS_MAX;
}
return next_state;
}
static enum system_state handle_state_collision_drive_back(void)
{
enum system_state next_state = SYS_COLLISION_DRIVE_BACK;
if(is_transition()) {
system_state_object.last_state = system_state_object.system_state;
char print_buffer[] = "#SYS_ST: COLLISION_DRIVE_BACK\r\n";
shell_write(print_buffer, strlen(print_buffer));
system_state_object.collision_timer.tick = sys_tick_get_ms() + 500;
system_state_object.collision_timer.running = true;
}
if(system_state_object.collision_timer.running &&
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(system_state_object.collision_timer.tick < sys_tick_get_ms())) {
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drive_ctrl_halt();
next_state = SYS_COLLISION_TURN;
system_state_object.collision_timer.running = false;
}
if(system_state_object.force_state == SYS_IDLE) {
next_state = SYS_IDLE;
system_state_object.force_state = SYS_MAX;
system_state_object.collision_timer.running = false;
}
return next_state;
}
static enum system_state handle_state_collision_turn(void)
{
enum system_state next_state = SYS_COLLISION_TURN;
if(is_transition()) {
system_state_object.last_state = system_state_object.system_state;
char print_buffer[] = "#SYS_ST: COLLISION_TURN\r\n";
shell_write(print_buffer, strlen(print_buffer));
drv_open(&rng);
// random number between 500 and 4000
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unsigned int sleep = (unsigned int)drv_read(&rng, NULL, 0) % 3500 + 500;
drv_close(&rng);
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system_state_object.collision_timer.tick = sys_tick_get_ms() + sleep;
system_state_object.collision_timer.running = true;
// randomize turn direction
if(sleep % 2)
drive_ctrl_turn_left();
else
drive_ctrl_turn_right();
}
if(system_state_object.collision_timer.running &&
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(system_state_object.collision_timer.tick < sys_tick_get_ms())) {
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drive_ctrl_halt();
next_state = system_state_object.saved_state;
system_state_object.collision_timer.running = false;
}
if(system_state_object.force_state == SYS_IDLE) {
next_state = SYS_IDLE;
system_state_object.force_state = SYS_MAX;
system_state_object.collision_timer.running = false;
}
return next_state;
}
int system_state_poll(void)
{
enum system_state next_state = SYS_MAX;
switch(system_state_object.system_state) {
case SYS_INIT:
next_state = handle_state_init();
break;
case SYS_IDLE:
next_state = handle_state_idle();
break;
case SYS_DRIVING:
next_state = handle_state_driving();
break;
case SYS_COLLISION_DETECTED:
next_state = handle_state_collision_detected();
break;
case SYS_COLLISION_DRIVE_BACK:
next_state = handle_state_collision_drive_back();
break;
case SYS_COLLISION_TURN:
next_state = handle_state_collision_turn();
break;
case SYS_MAX:
break;
}
if(next_state < SYS_MAX) {
system_state_object.system_state = next_state;
return 0;
}
return -1;
}
int system_state_force(enum system_state state)
{
system_state_object.force_state = state;
return 0;
}